| Conditions | 1 |
| Paths | 1 |
| Total Lines | 154 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 3 | ||
| Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | /** |
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| 16 | function (state, data, visibility, util, format, reaction) { |
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| 17 | let ct = this; |
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| 18 | ct.state = state; |
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| 19 | ct.data = data; |
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| 20 | ct.util = util; |
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| 21 | ct.format = format; |
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| 22 | ct.reaction = reaction; |
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| 23 | |||
| 24 | function update(player) { |
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| 25 | for(let slot of player.element_slots){ |
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| 26 | for (let redox of slot.redoxes) { |
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| 27 | if (!redox.resource || !redox.active) { |
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| 28 | continue; |
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| 29 | } |
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| 30 | |||
| 31 | let reactant = ct.generateName(redox.element, redox.from); |
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| 32 | let power = ct.redoxPower(player); |
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| 33 | let number = Math.min(power, player.resources[reactant].number); |
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| 34 | let react = ct.redoxReaction(redox); |
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| 35 | |||
| 36 | ct.reaction.react(number, react, player); |
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| 37 | } |
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| 38 | } |
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| 39 | } |
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| 40 | |||
| 41 | /* Calculates the redox power based on the redox upgrades */ |
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| 42 | ct.redoxPower = function(player) { |
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| 43 | let level = player.global_upgrades.redox_bandwidth; |
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| 44 | let upgrade = data.global_upgrades.redox_bandwidth; |
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| 45 | let basePower = upgrade.power; |
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| 46 | let polynomial = upgrade.power_poly; |
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| 47 | return basePower * Math.floor(Math.pow(level, polynomial)); |
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| 48 | }; |
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| 49 | |||
| 50 | /* Writes a redox in the form of a reaction so that we can use the reaction |
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| 51 | service to process it */ |
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| 52 | ct.redoxReaction = function (redox) { |
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| 53 | let reactant = ct.generateName(redox.element, redox.from); |
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| 54 | let product = ct.generateName(redox.element, redox.to); |
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| 55 | let energy = redoxEnergy(redox.from, redox.to, redox.element); |
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| 56 | |||
| 57 | let react = { |
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| 58 | 'reactant': {}, |
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| 59 | 'product': {} |
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| 60 | }; |
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| 61 | |||
| 62 | react.reactant[reactant] = 1; |
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| 63 | react.product[product] = 1; |
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| 64 | if (energy > 0) { |
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| 65 | react.reactant.eV = energy; |
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| 66 | } else if (energy < 0) { |
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| 67 | react.product.eV = -energy; |
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| 68 | } |
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| 69 | |||
| 70 | let electron = redox.from - redox.to; |
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| 71 | if (electron > 0) { |
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| 72 | react.reactant['e-'] = electron; |
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| 73 | } else if (electron < 0) { |
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| 74 | react.product['e-'] = -electron; |
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| 75 | } |
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| 76 | |||
| 77 | return react; |
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| 78 | }; |
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| 79 | |||
| 80 | /* Calculates how much energy it takes to go from a redox level to another |
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| 81 | for a given element */ |
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| 82 | function redoxEnergy(from, to, element) { |
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| 83 | let energyFrom = cumulativeEnergy(element, from); |
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| 84 | let energyTo = cumulativeEnergy(element, to); |
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| 85 | let energy = energyTo - energyFrom; |
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| 86 | |||
| 87 | return energy; |
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| 88 | } |
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| 89 | |||
| 90 | /* Calculates the cummulative energy of a redox level. |
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| 91 | The logic is the following: the redox array gives how much energy it costs |
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| 92 | to go from a level to the next, e.g. from +2 to +3. This function calculates |
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| 93 | how much it takes to go from level 0 to x by summing each successive level */ |
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| 94 | function cumulativeEnergy(element, level) { |
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| 95 | let energy = 0; |
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| 96 | let start = Math.min(0, level); |
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| 97 | let end = Math.max(0, level); |
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| 98 | for (let i = start; i <= end; i++) { |
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| 99 | energy += data.redox[element][i]; |
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| 100 | } |
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| 101 | if (level < 0) { |
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| 102 | energy = -energy; |
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| 103 | } |
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| 104 | return energy; |
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| 105 | } |
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| 106 | |||
| 107 | /* Generates the name of a ion, e.g. O3+ */ |
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| 108 | ct.generateName = function (element, i) { |
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| 109 | if (i === 0) { |
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| 110 | return data.elements[element].main; |
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| 111 | } |
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| 112 | let postfix = ''; |
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| 113 | if (Math.abs(i) > 1) { |
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| 114 | postfix = Math.abs(i); |
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| 115 | } |
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| 116 | postfix += getSign(i); |
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| 117 | let name = element + postfix; |
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| 118 | // special case!! H+ is just a proton |
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| 119 | if (name === 'H+') { |
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| 120 | name = 'p'; |
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| 121 | } |
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| 122 | return name; |
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| 123 | }; |
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| 124 | |||
| 125 | function getSign(number) { |
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| 126 | return number > 0 ? '+' : '-'; |
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| 127 | } |
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| 128 | |||
| 129 | /* Calculates the number of redox slots based on the redox upgrades */ |
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| 130 | ct.redoxSlots = function (player) { |
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| 131 | let level = player.global_upgrades.redox_slots; |
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| 132 | let upgrade = data.global_upgrades.redox_slots; |
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| 133 | let basePower = upgrade.power; |
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| 134 | let multiplier = upgrade.power_mult; |
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| 135 | return basePower * Math.floor(multiplier * level); |
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| 136 | }; |
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| 137 | |||
| 138 | ct.redoxSize = function (player) { |
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| 139 | let size = 0; |
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| 140 | for(let slot of player.element_slots){ |
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| 141 | size += slot.redoxes.length; |
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| 142 | } |
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| 143 | return size; |
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| 144 | }; |
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| 145 | |||
| 146 | /* Adds a new redox to the player list */ |
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| 147 | ct.addRedox = function (player, slot) { |
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| 148 | if(ct.redoxSize(player) >= ct.redoxSlots(player)){ |
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| 149 | return; |
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| 150 | } |
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| 151 | slot.redoxes.push({ |
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| 152 | resource: data.elements[slot.element].main, |
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| 153 | active: false, |
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| 154 | element: slot.element, |
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| 155 | from: 0, |
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| 156 | to: 1 |
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| 157 | }); |
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| 158 | }; |
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| 159 | |||
| 160 | ct.removeRedox = function (slot, index) { |
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| 161 | slot.redoxes.splice(index, 1); |
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| 162 | }; |
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| 163 | |||
| 164 | ct.visibleRedox = function(slot) { |
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| 165 | return slot.redoxes; |
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| 166 | }; |
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| 167 | |||
| 168 | state.registerUpdate('redox', update); |
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| 169 | } |
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| 170 | ]); |
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| 171 |